Hello.

This is the website for Alex Moore. I've been designing video games since 1999, with 16 released titles - 4 of which as Lead Designer.

Right now I'm hard at work with FireSprite Games on my fifth Lead Design role on 'The Persistence', a first-person horror-action game which is coming in 2018 on PlayStation VR.

If you have a PlayStation VR headset, you can try an early preview demo of The Persistence right now!

If you have any questions about games I've worked on, or games design in general, drop me a line on Twitter.

Below is the list of games I've worked on, with a short description of what I did on each.

Senior Designer on Run Sackboy! Run!

rsbr

Released October 31, 2014

Design Consultant on Xbox Fitness

fitness

Released November 22, 2013

Design Consultant on The Playroom

playroom

Released November 15, 2013

Senior Designer on Nike+ Kinect Training

nikeplus

Released October 30, 2012

Senior Designer on James Bond: Blood Stone

bloodstone

Released November 5, 2010

Lead Designer on Aliens Vs Predator 2010

avp2010

Released February 19, 2010

Design Consultant on Call of Duty: World at War – Final Fronts

codwawff

Released November 14, 2008

Design Consultant on Aliens Vs Predator: Requiem

Released November 30, 2007

Lead Designer on Rogue Trooper (PS2)

roguet

Released April 21, 2006

Senior Designer on World War Zero: Ironstorm

Released August 6, 2004

Senior Designer on Judge Dredd: Dredd Vs Death

dreddvd

Released October 17, 2003

Design Consultant on Delta Force: Urban Warfare (PS1)

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Released August 9, 2002

Lead Designer on Rainbow Six: Lone Wolf (PS1)

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Released July 1, 2002

Lead Designer on Largo Winch: Commando SAR (PS1)

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Released February 1, 2002

Designer on GunLok

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Released April 30, 2001

Designer on The Mummy (PS1)

mummy

Released November 22, 2000