This is the website for Alex Moore. I've been designing video games since 1999, with 17 released titles - 5 as Lead Designer.

At FireSprite Games we've just finished 'The Persistence', a first-person horror-action game for PlayStation VR, which is being critically acclaimed across the globe!

If you have any questions about games I've worked on, or games design in general, drop me a line on Twitter.

Below is the list of games I've worked on, with their release date and what my role was on each title.

Lead Designer on The Persistence

The Persistence

Released July 24, 2018

Senior Designer on Run Sackboy! Run!


Released October 31, 2014

Design Consultant on Xbox Fitness


Released November 22, 2013

Design Consultant on The Playroom


Released November 15, 2013

Senior Designer on Nike+ Kinect Training


Released October 30, 2012

Senior Designer on James Bond: Blood Stone


Released November 5, 2010

Lead Designer on Aliens Vs Predator 2010


Released February 19, 2010

Design Consultant on Call of Duty: World at War – Final Fronts


Released November 14, 2008

Design Consultant on Aliens Vs Predator: Requiem

Released November 30, 2007

Lead Designer on Rogue Trooper (PS2)


Released April 21, 2006

Senior Designer on World War Zero: Ironstorm

Released August 6, 2004

Senior Designer on Judge Dredd: Dredd Vs Death


Released October 17, 2003

Design Consultant on Delta Force: Urban Warfare (PS1)


Released August 9, 2002

Lead Designer on Rainbow Six: Lone Wolf (PS1)


Released July 1, 2002

Lead Designer on Largo Winch: Commando SAR (PS1)


Released February 1, 2002

Designer on GunLok


Released April 30, 2001

Designer on The Mummy (PS1)


Released November 22, 2000