Thanks for visiting my website.
I'm Alex Moore, a video game designer based in Liverpool in the UK.
In 2025 I took the plunge and opened my own company - Moore Games Ltd - where I'm currently helping Neon Giant put the finishing touches to their next game No Law.
Prior to that I worked at Rebellion Developments, Bizarre Creations, Sumo Digital, Firesprite and Splash Damage. Below is an overview of some of the 18 published - and a few other - games that I've worked on.
If you want to chat to me about anything, you can find me on BlueSky and LinkedIn.
Alex, 2026
Game mechanics, AI and encounter design, world building.
Game mechanics, procedural level design, AI design, narrative and press events.
I led the team on all aspects of the game design, helped develop toolchains, and demoed the game at E3 2009.
Game mechanics, team leadership, AI and level design and worked closely with narrative.
Game mechanics, toolchains for procedural world creation, team leadership.
Led a small team working on Star Marine, Arena Commander and Theatres of War.
My first lead design role. Team leadership, mechanics, level design and art.
Led a 3 person team, all mechanics, level design and art.
Level and game design.
Mini game design and prototypes, client liaison.
Exercise tracking and feedback, workout flow, client liaison.
Joined at Alpha to help finish the game, focussed on single player level design.
Design consultant helping the team, design and shipping support.
Level design, textures, tools design.
Level design, textures, game balancing.
My first game, level design.
Website made with Nova from Panic, and CSS reference from modern-css.